The resize handles will disappear, indicating the contour editing mode. To modify the shape of an opening, right-click on it and choose Edit Geometry from the context menu. Double-click in order to specify the position of the last corner of the polygon and deactivate the tool. Click several times on the wall surface to add corners. To add a polygonal opening, activate the Opening Poly tool. You should then move the cursor to a new position and release the button. Click and hold down the mouse button to start drawing a rectangle. To add a rectangular opening, draw it on the wall surface using the Opening Rect tool. To add a new opening, you can draw it directly on a wall using one of the drawing tools. The functionality described in this subsection is only available in the Pro edition. Since every door and window creates an opening in a wall, they are also displayed in the 2D Elevation view. In the Elevation view, you can preview, relocate and modify openings. If a door has no transparent parts, you can deactivate this property in order to increase program performance. The Look Through option lets you define if a door has transparent parts through which one can see objects behind the door. It can be used to better fit the object to the wall. The Frame Thickness parameter changes the thickness of a window or door. The Smoothness slider changes how curved sides of the opening outline look in 3D. The button on the right rotates the door by 180 degrees. The door handle will stay at the same side of the door. The Flip button in the middle swaps the inner and outer door sides. This button can be used when you need to mirror the location of the door handle. The inner side of the door will remain inner. The left button swaps the left and right sides of the door. Let's see how these tools work with a door. All of them affect the object both in the 2D and 3D views. This set of tools includes three buttons. The Flip buttons in the Inspector let you flip or rotate a door or window. In this way, you can define how deep a door is in the doorway. The Split Ratio slider changes the position of a window or door in relation to the wall. Locking is useful when you need to move an object horizontally in the 3D view. The Elevation parameter can be locked or unlocked. In a multi-story building, the elevation of objects on each story is calculated from the level of the respective floor. Since the floor can also be elevated, the object's elevation is calculated from the floor with zero elevation. The Elevation parameter defines how high an object is placed in relation to the default floor level. The handles are not displayed when the object dimensions are locked. To resize an opening on the floor plan directly, drag one of the object's handles. To resize the object proportionally, select the Maintain Aspect Ratio option. To resize an opening, make sure that its dimensions are unlocked in the Inspector. The geometric properties of an opening can be found in the Object Properties tab of the Inspector. Most of the opening parameters are located in the Inspector where you can change an object's geometric properties, or set up how the object looks on the floor plan or in the 3D view. The Applying Materials section explains how to apply materials to objects. The Properties of Objects in 2D section explains how to apply a stroke, fill or pattern to an object using the 2D Properties tab of the Inspector. Operations common for all object types are discussed in the Basics section. If you have imported a 3D model of a door or window, you should set the corresponding object type in the Type & Representation dialog. You can insert openings into a wall or roof segment. Therefore, we will use the "opening" term for these objects in this section except when we need to describe the difference between them. They can each create an opening in a wall. Windows, doors and openings have a similar feature. Working with Objects Windows, Doors and Openings
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